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Gate to Heavens

The world

There is no ground under any of it

Twenty-three places, all of them held up by nothing. Bridges between stone islands, staircases that end in open sky, water that falls and never lands. You will spend the whole game above it.

A temple suspended in open sky, with pale stone bridges and no ground below
Official screenshot, gth-online.co.kr, 2004. Recovered from the Korean site, offline since 2006.

Where you wake up

Liberty Heaven. Pale stone, cherry trees, and the open sky on every side. Merchants, the people who hand out work, and one road leading out. Everybody who has ever played this game started standing on this spot, including whoever you are trying to find again.

The road out

Seven places between the first town and the cold, and the game does not tell you which order to take them in.

Underneath

The sky world has an inside, and it is not built like the outside.

The Abyss

Four floors. Each one is not a harder version of the one above it — it is a different place, and it wants something different from you.

Nobody arrives at the fourth floor alone. That is not a rule the game enforces; it is what happens.

Suspended platforms and pillars of a celestial city, sky visible below the walkways
Pale stone, suspended walkways, and sky all the way down.

Where Dans settle it

Two arenas, and the server keeps score in both. Dan War is where Dans — the game’s guilds — fight each other and the result is written down — wins, losses, and who struck hardest. Golryun Battle runs by its own rules. Between them sit the World of Ordeal, Breine, and two corridors — Seducing and Abandoned — which test something other than your equipment.

The far end

The Shrine of Eternity. Black sky, stars overhead, and nothing past it. It is the last place in the world and it looks like the last place in the world.

Every map announces itself when you cross into it, and tells you whether other players can attack you there. The game will not surprise you about that. It will surprise you about everything else.

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